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Guard: Difference between revisions

From ModEnc²
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4SG (talk | contribs)
m Works in TS/FS; ' This is not often used(if ever) by Red Alert 2 or Yuri's Revenge.', It is, it's just using the same frames as Ready.
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|values={{Values|int}}
|values={{Values|int}}
|types={{Categ|InfantrySequences}}
|types={{Categ|InfantrySequences}}
|ts=yes
|fs=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
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}}
}}


Specifies the frames that the infantry's SHP file should use when this infantry is set to guard mode. This is not often used(if ever) by Red Alert 2 or Yuri's Revenge.
Specifies the frames that the infantry's SHP file should use when this infantry is set to guard mode.


== See Also ==
== See Also ==

Revision as of 14:06, 11 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Guard
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: InfantrySequences


Specifies the frames that the infantry's SHP file should use when this infantry is set to guard mode.

See Also