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* increasing X moves the exit coordinate to bottom-right, decreasing moves it top-left.
* increasing X moves the exit coordinate to bottom-right, decreasing moves it top-left.
* increasing Y moves the exit coordinate to bottom-left, decreasing moves it top-right.
* increasing Y moves the exit coordinate to bottom-left, decreasing moves it top-right.
* Z appears to be unused.
* Z would adjust depth/height, but this has not been demonstrated to have an effect.


==Notes==
==Notes==

Revision as of 23:34, 1 December 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ExitCoord
File(s): rules(md).ini
Values: Comma-separated list of integers.
Default: 0,0,0
Applicable to: BuildingTypes


Specifies the offset, in leptons, for the coordinate from which units will exit this building when they have been created from it. Applies only if the structure has Factory=VehicleType or Factory=InfantryType set.

Expressed in X,Y,Z format:

  • increasing X moves the exit coordinate to bottom-right, decreasing moves it top-left.
  • increasing Y moves the exit coordinate to bottom-left, decreasing moves it top-right.
  • Z would adjust depth/height, but this has not been demonstrated to have an effect.

Notes

  • The location of the exit coordinate origin (0,0,0) depends on the factory type and additional flags.
  • The initial rally point (the cell to which units will move to after exiting the factory) is hardcoded and depends on the factory type and additional flags.

See this tutorial for more information.

See Also