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{{DeeZireInclusion}}<br />
{{Flag
Specifies the time, in frames, before this object will automatically reload when it has exhausted its current Ammo= supply as a result of firing. Setting this to -1 results in the unit defaulting to the standard time defined by the ReloadRate= statement.
|values={{Values|unsigned integers}}
|special=&minus;1
|default=&minus;1
|types={{CatAllTypes}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
This flag specifies the time in frames that will elapse for a unit to reload the first round of {{TTL|Ammo}} when it is empty.
 
==Special values==
By setting this flag to &minus;1, which is the default value, the {{TTL|EmptyReload}} logic will be ignored and the first round will take {{TTL|Reload}} frames to load.
 
==See also==
*{{TTL|Ammo}}
*{{TTL|InitialAmmo}}
*{{TTL|Reload}}
*{{TTL|ReloadIncrement}}
*{{TTL|PipWrap}}

Revision as of 19:58, 1 May 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EmptyReload
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Special Values: −1
Default: −1
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



This flag specifies the time in frames that will elapse for a unit to reload the first round of Template:TTL when it is empty.

Special values

By setting this flag to −1, which is the default value, the Template:TTL logic will be ignored and the first round will take Template:TTL frames to load.

See also