|
|
| Line 1: |
Line 1: |
| {{Flag | | {{del}} |
| |name={{PAGENAME}}
| |
| |files={{Categ|ini=rules}}
| |
| |types={{Categ|CombatDamage}}
| |
| |values={{values|float}}
| |
| |rp=yes
| |
| |rponly=yes
| |
| }}
| |
| {{RockPatchFlag
| |
| |intversion=1.08
| |
| }}
| |
| The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{f|GetsBounty|yes|link}} to give the bounty that the attacking player receives.
| |
| | |
| In other words:<br>
| |
| {{f|EliteBountyCostMult|link}} * {{f|Cost|link}} = Bounty given to attacking player.
| |
| | |
| <b>However.</b> This multiplier will only apply if the attacking unit has Elite status. If the unit has no promotions, then {{f|BountyCostMult|link}} will be used instead. If the unit is only Veteran, then {{f|VeteranBountyCostMult|link}} will be used.
| |
Latest revision as of 16:16, 13 April 2025
This article/file was added to the deletion list!