EliteBountyCostMult: Difference between revisions
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en>Nighthawk200 There. |
en>EvilRenegade m Replacing Template:TTL with Template:F. |
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The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{ | The value of this flag is multiplied by the cost of a unit that has been killed by a unit with {{f|GetsBounty|yes|link}} to give the bounty that the attacking player receives. | ||
In other words:<br> | In other words:<br> | ||
{{ | {{f|EliteBountyCostMult|link}} * {{f|Cost|link}} = Bounty given to attacking player. | ||
<b>However.</b> This multiplier will only apply if the attacking unit has Elite status. If the unit has no promotions, then {{ | <b>However.</b> This multiplier will only apply if the attacking unit has Elite status. If the unit has no promotions, then {{f|BountyCostMult|link}} will be used instead. If the unit is only Veteran, then {{f|VeteranBountyCostMult|link}} will be used. | ||
Revision as of 09:56, 27 November 2009
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| Flag: | EliteBountyCostMult |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | CombatDamage |
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Template:RockPatchFlag The value of this flag is multiplied by the cost of a unit that has been killed by a unit with GetsBounty=yes to give the bounty that the attacking player receives.
In other words:
EliteBountyCostMult * Cost = Bounty given to attacking player.
However. This multiplier will only apply if the attacking unit has Elite status. If the unit has no promotions, then BountyCostMult will be used instead. If the unit is only Veteran, then VeteranBountyCostMult will be used.





