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EliteAirstrikeTeam: Difference between revisions

From ModEnc²
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This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in at Elite level by a weapon whose warhead has {{TTL|Airstrike|yes}}. The [[AircraftTypes]] themselves are defined using the {{TTL|EliteAirstrikeTeamType}} flag.
This flag is used as part of the Boris Airstrike Logic. It controls the number of [[AircraftTypes]] called in at Elite level by a weapon whose warhead has {{f|Airstrike|yes|link}}. The [[AircraftTypes]] themselves are defined using the {{f|EliteAirstrikeTeamType|link}} flag.


==See also==
==See also==
* {{TTL|AirstrikeTeam}}
* {{f|AirstrikeTeam|link}}
* {{TTL|AirstrikeTeamType}}
* {{f|AirstrikeTeamType|link}}
* {{TTL|EliteAirstrikeTeamType}}
* {{f|EliteAirstrikeTeamType|link}}
* {{TTL|AirstrikeRechargeTime}}
* {{f|AirstrikeRechargeTime|link}}
* {{TTL|EliteAirstrikeRechargeTime}}
* {{f|EliteAirstrikeRechargeTime|link}}
* {{TTL|Airstrike}}
* {{f|Airstrike|link}}

Revision as of 09:55, 27 November 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EliteAirstrikeTeam
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes


This flag is used as part of the Boris Airstrike Logic. It controls the number of AircraftTypes called in at Elite level by a weapon whose warhead has Airstrike=yes. The AircraftTypes themselves are defined using the EliteAirstrikeTeamType flag.

See also