EliteAirstrikeRechargeTime: Difference between revisions
Appearance
en>EvilRenegade m Replacing Template:TTL with Template:F. |
m 2 revisions imported |
(No difference)
| |
Latest revision as of 21:41, 31 March 2025
|
|
|
|
|
|
| Flag: | EliteAirstrikeRechargeTime |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Applicable to: | AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes |
This flag controls how many frames the game should wait before spawning another instance of the EliteAirstrikeTeamType to attack the designated target. The EliteAirstrikeTeamType will always spawn at the edge of the map.





