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EliteAirstrikeRechargeTime: Difference between revisions

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en>Nighthawk200
New page: {{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|InfantryTypes}}, {{Categ|VehicleTypes}} |values={{values|unsigned inte...
 
en>EvilRenegade
m Replacing Template:TTL with Template:F.
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|rp=yes
|rp=yes
}}
}}
This flag controls how many frames the game should wait before spawning another instance of the {{TTL|EliteAirstrikeTeamType}} to attack the designated target. The {{TTL|EliteAirstrikeTeamType}} will always spawn at the edge of the map.
This flag controls how many frames the game should wait before spawning another instance of the {{f|EliteAirstrikeTeamType|link}} to attack the designated target. The {{f|EliteAirstrikeTeamType|link}} will always spawn at the edge of the map.


==See Also==
==See Also==
* {{TTL|AirstrikeTeam}}
* {{f|AirstrikeTeam|link}}
* {{TTL|EliteAirstrikeTeam}}
* {{f|EliteAirstrikeTeam|link}}
* {{TTL|AirstrikeTeamType}}
* {{f|AirstrikeTeamType|link}}
* {{TTL|EliteAirstrikeTeamType}}
* {{f|EliteAirstrikeTeamType|link}}
* {{TTL|AirstrikeRechargeTime}}
* {{f|AirstrikeRechargeTime|link}}
* {{TTL|Airstrike}}
* {{f|Airstrike|link}}

Revision as of 09:55, 27 November 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EliteAirstrikeRechargeTime
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: AircraftTypes, BuildingTypes, InfantryTypes, VehicleTypes


This flag controls how many frames the game should wait before spawning another instance of the EliteAirstrikeTeamType to attack the designated target. The EliteAirstrikeTeamType will always spawn at the edge of the map.

See Also