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EMEffect: Difference between revisions

From ModEnc²
en>Blade
m updated CNC version compatibility for the flag and what doesn't work in RP
en>Mevitar
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|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ra2=yes
|yr=yes
|ets=yes
|ets=yes
|rp=yes
|rp=yes
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}}
}}


If set, the warhead will not deal any damage, but instead "paralyze" the objects it affects. The Weapon's [[Damage]] in this case will define the duration of the paralysis. Paralyzed objects display the <tt>[[EMPulseSparkles]]</tt> ([<tt>[[AudioVisual]]</tt>]) animation over them.
If set, the warhead will not deal any damage, but instead "paralyze" the objects it affects. The Weapon's [[Damage]] in this case will define the duration of the paralysis. Paralyzed objects display the <tt>[[EMPulseSparkles]]</tt> ([<tt>[[AudioVisual]]</tt>]) animation over them. Additionally, this tag makes the game play random image from the warhead's <tt>[[AnimList]]</tt> on impact.


The paralysis works exactly the same as the EMP Pulse in TS:
The paralysis works exactly the same as the EMP Pulse in TS:
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* stops <tt>[[Cyborg]]=yes</tt> <tt>[[InfantryTypes]]</tt>, (currently not implemented in RP)
* stops <tt>[[Cyborg]]=yes</tt> <tt>[[InfantryTypes]]</tt>, (currently not implemented in RP)
* turns off <tt>[[Powered]]=yes</tt> <tt>[[BuildingTypes]]</tt> in range.
* turns off <tt>[[Powered]]=yes</tt> <tt>[[BuildingTypes]]</tt> in range.
== In {{ra2}} and {{yr}} ==
This tag doesn't paralyze objects anymore, although the game will still play a random animation from the warhead's <tt>[[AnimList]]</tt>.


[[Category:Warhead Flags]]
[[Category:Warhead Flags]]
[[Category:Rules(md).ini Flags]]
[[Category:Rules(md).ini Flags]]

Revision as of 15:23, 11 April 2014

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: EMEffect
File(s): rules(md).ini
Values: boolean (yes/no or true/false)
Special Values: None
Default: no
Applicable to: Warheads


If set, the warhead will not deal any damage, but instead "paralyze" the objects it affects. The Weapon's Damage in this case will define the duration of the paralysis. Paralyzed objects display the EMPulseSparkles ([AudioVisual]) animation over them. Additionally, this tag makes the game play random image from the warhead's AnimList on impact.

The paralysis works exactly the same as the EMP Pulse in TS:

In Red Alert 2 and Yuri's Revenge

This tag doesn't paralyze objects anymore, although the game will still play a random animation from the warhead's AnimList.