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DistributedWeaponFire: Difference between revisions

From ModEnc²
en>4SG
More concrete information, tested.
en>TAK02
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|ra2obsolete=yes
|ra2obsolete=yes
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}}<br />
Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is disabled in Red Alert 2 possibly in favor of the DistributedFire= tag on the objects themselves.
Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is disabled in Red Alert 2 possibly in favor of the [[DistributedFire]] tag on the objects themselves.

Revision as of 17:25, 2 March 2021

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DistributedWeaponFire
File(s): Rules(md).ini, Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Weapons

Logic related to DistributedWeaponFire, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.




Can be set to 'yes' or 'no' and specifies that the damage inflicted by this weapon should be applied equally to all targets within its range. Is disabled in Red Alert 2 possibly in favor of the DistributedFire tag on the objects themselves.