Jump to content

DisableableFromShell: Difference between revisions

From ModEnc²
en>DCoder
Rewrite
en>Marshall
DisableableFromShell bug (sp campaigns)
Line 10: Line 10:


Specifies whether this [[SuperWeaponType]] is enabled even when the "Super Weapons" checkbox in the game setup screen is unchecked. This also prevents players from building the structure carrying this Super Weapon (Exception: {{yro}} If the structure is listed under [{{TTL|AI}}]{{arr|r}}{{TTL|BuildTech}}, it will still be enabled, albeit the Super Weapon's existence will still be determined by this flag).
Specifies whether this [[SuperWeaponType]] is enabled even when the "Super Weapons" checkbox in the game setup screen is unchecked. This also prevents players from building the structure carrying this Super Weapon (Exception: {{yro}} If the structure is listed under [{{TTL|AI}}]{{arr|r}}{{TTL|BuildTech}}, it will still be enabled, albeit the Super Weapon's existence will still be determined by this flag).
Note that a bug in Red Alert 2/Yuri's Revenge causes any superweapon with DisableableFromShell=yes to be disabled in the single player campaigns, if the user has disabled superweapons in single player skirmish. In the UMP, this is fixed by setting DisableFromShell=no on all superweapons in the main rules[md].ini, and then setting DisableableFromShell=yes for the relevant superweapons in all the mp mode ini files.

Revision as of 15:38, 10 September 2006

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DisableableFromShell
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: SuperWeaponTypes


Specifies whether this SuperWeaponType is enabled even when the "Super Weapons" checkbox in the game setup screen is unchecked. This also prevents players from building the structure carrying this Super Weapon (Exception: If the structure is listed under [[[:Template:TTL]]]→Template:TTL, it will still be enabled, albeit the Super Weapon's existence will still be determined by this flag).

Note that a bug in Red Alert 2/Yuri's Revenge causes any superweapon with DisableableFromShell=yes to be disabled in the single player campaigns, if the user has disabled superweapons in single player skirmish. In the UMP, this is fixed by setting DisableFromShell=no on all superweapons in the main rules[md].ini, and then setting DisableableFromShell=yes for the relevant superweapons in all the mp mode ini files.