DetailMinFrameRateMovie: Difference between revisions
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en>DCoder No edit summary |
en>Starkku De-Deezirefied, added some details. |
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{{ | {{Flag | ||
|name=DetailMinFrameRateMovie | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|int}} | |||
|default=? | |||
|types={{Categ|AudioVisual}} | |||
|ts=no | |||
|fs=no | |||
|hp=no | |||
|ets=no | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
}} | |||
If frame rate of the game (in frames per second) drops below this value while in-game movies are playing, the game will automatically switch to the lowest visual detail level setting. | |||
==See also== | |||
*[[Detail Level System|Detail Level System]] | |||
* {{f|DetailMinFrameRateNormal|link}} | |||
* {{f|DetailBufferZoneWidth|link}} | |||
Revision as of 01:01, 28 August 2012
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| Flag: | DetailMinFrameRateMovie |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | ? |
| Applicable to: | AudioVisual |
If frame rate of the game (in frames per second) drops below this value while in-game movies are playing, the game will automatically switch to the lowest visual detail level setting.





