Jump to content

DetailBufferZoneWidth: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
en>Starkku
De-Deezirefied, added some details.
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
To restore effects disabled by the above two statements, the frame rate must equal or exceed DetailMinFrameRateNormal= plus this value.
|name=DetailBufferZoneWidth
|files={{Categ|Rules(md).ini}}
|values={{values|int}}
|default=?
|types={{Categ|AudioVisual}}
|ts=no
|fs=no
|hp=no
|ets=no
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specified a buffer value for automatic visual detail level switching which is triggered through either {{f|DetailMinFrameRateNormal|link}} or {{f|DetailMinFrameRateMovie|link}}. If frame rate of the game (in frames per seconds) exceeds DetailMinFrameRateNormal (DetailMinFrameRateNormal if movies are playing) plus this buffer value, previous visual detail level is restored.
 
==See also==
*[[Detail Level System|Detail Level System]]
* {{f|DetailMinFrameRateNormal|link}}
* {{f|DetailMinFrameRateMovie|link}}

Revision as of 02:05, 28 August 2012

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DetailBufferZoneWidth
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: ?
Applicable to: AudioVisual


Specified a buffer value for automatic visual detail level switching which is triggered through either DetailMinFrameRateNormal or DetailMinFrameRateMovie. If frame rate of the game (in frames per seconds) exceeds DetailMinFrameRateNormal (DetailMinFrameRateNormal if movies are playing) plus this buffer value, previous visual detail level is restored.

See also