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DemandLoad: Difference between revisions

From ModEnc²
en>Gordon-creAtive
m Value fix
en>DCoder
Correcting per executable
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{{flag|files={{Categ|Art(md).ini}}|values=boolean|ra2=yes|yr=yes|rp=yes|xgamer=yes}}[[Category:Gameslist not complete]]
{{Flag
|files={{Categ|art(md).ini}}
|values=boolean
|default=no
|types={{Categ|Animations}}
|ts=yes
|fs=yes
|ets=yes
}}
{{Obsolete}}
 
== In {{ts}} and {{fs}} ==
Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings.
Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings.
== In {{ra2}} and {{yr}} ==
Has no effect - not loaded from the ini files.

Revision as of 07:07, 16 September 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DemandLoad
File(s): art(md).ini
Values: boolean
Default: no
Applicable to: Animations


Logic related to DemandLoad, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

In Tiberian Sun and Firestorm

Can be set to true, or false. If it is set to true, the game will preload the image at the loading screen instead of when it is built. Usually used on civilian buildings.

In Red Alert 2 and Yuri's Revenge

Has no effect - not loaded from the ini files.