Degenerates: Difference between revisions
Appearance
en>DCoder m small phrasing correction |
en>Testid123 mNo edit summary |
||
| Line 4: | Line 4: | ||
|values={{values|booleans}} | |values={{values|booleans}} | ||
|types=[[Projectile|Projectiles]] | |types=[[Projectile|Projectiles]] | ||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
|hp=yes | |||
|ets=yes | |ets=yes | ||
|ra2=yes | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|rp=yes}}<br /> | |rp=yes}}<br /> | ||
Can be set to 'yes' or 'no' and specifies whether or not the projectile loses strength as it travels. If this is set to 'yes' then the values specified by the MissileSpeedVar | Can be set to ''' 'yes' ''' or ''' 'no' ''' and specifies whether or not the projectile loses strength as it travels. If this is set to 'yes' then the values specified by the {{f|MissileSpeedVar||link}} and {{f|MissileROTVar||link}} statements from the [[General]] section are applied to the [[projectile]].<br> | ||
The weapon loses 1 point of damage per frame until its damage drops to 5. Only applicable if the projectile also is [[Dropping|Dropping=yes]], has a [[ROT]] greater than 0, or [[Ranged|Ranged=yes]]. This appears to be the only effect of [[Ranged]] still present in YR. | The weapon loses 1 point of damage per frame until its damage drops to 5. Only applicable if the projectile also is [[Dropping|Dropping=yes]], has a [[ROT]] greater than 0, or [[Ranged|Ranged=yes]]. This appears to be the only effect of [[Ranged]] still present in YR. | ||
Revision as of 14:02, 22 October 2024
|
|
|
|
|
|
| Flag: | Degenerates |
| File(s): | rulesmd.ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Applicable to: | Projectiles |
Can be set to 'yes' or 'no' and specifies whether or not the projectile loses strength as it travels. If this is set to 'yes' then the values specified by the MissileSpeedVar= and MissileROTVar= statements from the General section are applied to the projectile.
The weapon loses 1 point of damage per frame until its damage drops to 5. Only applicable if the projectile also is Dropping=yes, has a ROT greater than 0, or Ranged=yes. This appears to be the only effect of Ranged still present in YR.





