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DamageSound: Difference between revisions

From ModEnc²
en>Testid123
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en>Testid123
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|values=Strings (names of [[Sound]]s)
|values=Strings (names of [[Sound]]s)
|default=none
|default=none
|types={{categ|TechnoTypes}}
|types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
}}
}}
Specifies the sound made by this object every time it is hit by enemy fire. Can be set to any valid entry from the SOUND.INI file.
Specifies the sound made by this object every time it is hit by enemy fire. Can be set to any valid entry from the SOUND.INI file.

Revision as of 08:22, 29 December 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DamageSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


Specifies the sound made by this object every time it is hit by enemy fire. Can be set to any valid entry from the SOUND.INI file.