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DamageSmokeOffset: Difference between revisions

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Fixed X,Y,Z coord definitions.
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Specifies the offset for the [[BehavesLike|smoke]] [[DamageParticleSystems|particle system]] that is spawned when an object is damaged. By default this point is the center of the unit, or in case of buildings, the top corner of its foundation.
Specifies the offset, measured in [[leptons]], for the [[BehavesLike|smoke]] [[DamageParticleSystems|particle system]] that is spawned when an object is damaged. By default this point is the center of the unit, or in case of buildings, the top corner of its foundation.


The offset is expressed in X,Y,Z format with increasing X values moving the point to the south-east, Y to the south-west, and Z to both north and a higher render layer.
The offset is expressed in X,Y,Z format with increasing X values moving the point to the south-east, Y to the south-west, and Z to both north and a higher render layer.

Revision as of 12:17, 19 March 2020

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DamageSmokeOffset
File(s): rules(md).ini
Values: X,Y,Z; Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0,0,0
Applicable to: TechnoTypes


Specifies the offset, measured in leptons, for the smoke particle system that is spawned when an object is damaged. By default this point is the center of the unit, or in case of buildings, the top corner of its foundation.

The offset is expressed in X,Y,Z format with increasing X values moving the point to the south-east, Y to the south-west, and Z to both north and a higher render layer.

Notes