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DamageSelf: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|BuildingTypes}}
|yr=yes
}}
Can be set to 'yes' or 'no' and specifies whether or not this object is allowed to damage itself. By default, objects cannot damage themselves in normal circumstances so this tag over-rides that. It is only used on the Nuke Silo in Yuri's Revenge - in Red Alert 2 you can fire a Nuke at your own Nuke Silo and it may not even be damaged by the impact - this tag fixed that in Yuri's Revenge.<br />
Can be set to 'yes' or 'no' and specifies whether or not this object is allowed to damage itself. By default, objects cannot damage themselves in normal circumstances so this tag over-rides that. It is only used on the Nuke Silo in Yuri's Revenge - in Red Alert 2 you can fire a Nuke at your own Nuke Silo and it may not even be damaged by the impact - this tag fixed that in Yuri's Revenge.<br />
(Yuri's Revenge Only)
(Yuri's Revenge Only)

Revision as of 17:32, 15 October 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: DamageSelf
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: BuildingTypes


Can be set to 'yes' or 'no' and specifies whether or not this object is allowed to damage itself. By default, objects cannot damage themselves in normal circumstances so this tag over-rides that. It is only used on the Nuke Silo in Yuri's Revenge - in Red Alert 2 you can fire a Nuke at your own Nuke Silo and it may not even be damaged by the impact - this tag fixed that in Yuri's Revenge.
(Yuri's Revenge Only)