DamageReducesReadiness: Difference between revisions
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This flag must be set to <code>yes</code> on a unit which has {{ | This flag must be set to <code>yes</code> on a unit which has {{f|ReadinessReductionMultiplier|link}} set to a [[Help:Values#Floating_Point_Values|floating point value]] greater than 0, in order to have its ammunition supply reduced when taking damage. This is only applicable to units that have {{f|Ammo|link}} set to an [[Help:Values#Integers|integer]] other than -1 (unlimited ammo). | ||
The amount of ammo that is removed when the unit takes damage is determined by {{ | The amount of ammo that is removed when the unit takes damage is determined by {{f|ReadinessReductionMultiplier|link}}. | ||
==Resources== | ==Resources== | ||
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==See also== | ==See also== | ||
* {{ | * {{f|Ammo|link}} | ||
* {{ | * {{f|InitialAmmo|link}} | ||
* {{ | * {{f|Reload|link}} | ||
* {{ | * {{f|EmptyReload|link}} | ||
* {{ | * {{f|ReloadIncrement|link}} | ||
Revision as of 09:51, 27 November 2009
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| Flag: | DamageReducesReadiness |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag must be set to yes on a unit which has ReadinessReductionMultiplier set to a floating point value greater than 0, in order to have its ammunition supply reduced when taking damage. This is only applicable to units that have Ammo set to an integer other than -1 (unlimited ammo).
The amount of ammo that is removed when the unit takes damage is determined by ReadinessReductionMultiplier.
Resources
- Relevant pseudocode is available at http://dc.strategy-x.com/src2/TechnoClass/Ammo.cpp.





