Cyborg: Difference between revisions
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en>Carnotaurus No edit summary |
en>DCoder m Correcting flag name |
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{{Flag | {{Flag | ||
|name= | |name=Cyborg | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{values|boolean}} | ||
|default=no | |default=no | ||
|types={{Categ|InfantryTypes}} | |types={{Categ|InfantryTypes}} | ||
| Line 13: | Line 13: | ||
}} | }} | ||
Can be set to 'yes or no'. Used to determine if an infantry will behave like a Cyborg, rather than a normal soldier. This includes the loss of its legs, and the ability of going | Can be set to 'yes or no'. Used to determine if an infantry will behave like a Cyborg, rather than a normal soldier. This includes the loss of its legs, and the ability of going Berzerk. However, {{TTL|BerzerkAllowed}}= in [General] must be set to yes for the latter to take effect. | ||
The | The Berzerk ability seems to have no effect in Red Alert 2 and Yuri's Revenge through BerzerkAllowed=, however, through AI Scripting, this can be re-enabled (see [[AI/ScriptActions]] for more info). | ||
Revision as of 18:56, 19 April 2008
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| Flag: | Cyborg |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | InfantryTypes |
Can be set to 'yes or no'. Used to determine if an infantry will behave like a Cyborg, rather than a normal soldier. This includes the loss of its legs, and the ability of going Berzerk. However, Template:TTL= in [General] must be set to yes for the latter to take effect.
The Berzerk ability seems to have no effect in Red Alert 2 and Yuri's Revenge through BerzerkAllowed=, however, through AI Scripting, this can be re-enabled (see AI/ScriptActions for more info).





