Crushable: Difference between revisions
Appearance
en>001010011100101110 Reference to OmniCrusher |
en>EvilRenegade m Replacing Template:TTL with Template:F. |
||
| Line 11: | Line 11: | ||
}} | }} | ||
Specifies whether or not an object can be crushed by a unit with {{ | Specifies whether or not an object can be crushed by a unit with {{f|Crusher|yes|link}}. The crushing unit must have a [[MovementZone]] that allows it to move onto the crushable unit. | ||
This value does not affect {{ | This value does not affect {{f|OmniCrusher|link}}s for it will crush anything except units with {{f|OmniCrushResistant|yes|link}} set. | ||
Revision as of 08:50, 27 November 2009
|
|
|
|
|
|
| Flag: | Crushable |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | ObjectTypes |
Specifies whether or not an object can be crushed by a unit with Crusher=yes. The crushing unit must have a MovementZone that allows it to move onto the crushable unit.
This value does not affect OmniCrushers for it will crush anything except units with OmniCrushResistant=yes set.





