CrateGoodie: Difference between revisions
Appearance
en>Testid123 mNo edit summary |
en>Testid123 mNo edit summary |
||
| Line 11: | Line 11: | ||
Determines whether the VehicleType is able to be procured as a crate goodie. Also requires {{f|UnitCrateType|none|link}} to be set in the <tt>[CrateRules]</tt> section; though this is true by default. | Determines whether the VehicleType is able to be procured as a crate goodie. Also requires {{f|UnitCrateType|none|link}} to be set in the <tt>[CrateRules]</tt> section; though this is true by default. | ||
==Note== | ==Note== | ||
*In Red Alert 2, any VehicleType with {{f|Naval|yes|link}} should have | *In Red Alert 2, any VehicleType with {{f|Naval|yes|link}} should have {{f|CrateGoodie|no|link}} set. While the logic works with naval units, maps with no water invariably lead to an [[Internal Error]] when a naval goodie is procured.<br> | ||
From the above text, I tried using it in [[YR]] and it gave me weird results, and [[IE]] doesn't happen even when playing on a map without water. The details are as follows:<br> | |||
1.[[VehicleTypes]] with {{f|Naval|yes|link}} will appear near a body of water nearby.<br> | |||
2.If there is no body of water nearby, [[VehicleTypes]] with {{f|Naval|yes|link}} will appear under the bridge instead.<br> | |||
3.Gives credit to the player instead if the box is picked up by a unit in the water instead of [[VehicleTypes]] with {{f|Naval|yes|link}}<br> | |||
<div><ul> | |||
<li style="display: inline-block;">[[File:DEST and CrateGoodie=yes.png|frame|'''DEST''' and {{f|CrateGoodie|yes|link}}]]</li> | |||
</ul></div> | |||
Revision as of 16:01, 15 February 2025
|
|
|
|
|
|
| Flag: | CrateGoodie |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no (However the documentation says "yes") |
| Applicable to: | VehicleTypes |
Determines whether the VehicleType is able to be procured as a crate goodie. Also requires UnitCrateType=none to be set in the [CrateRules] section; though this is true by default.
Note
- In Red Alert 2, any VehicleType with Naval=yes should have CrateGoodie=no set. While the logic works with naval units, maps with no water invariably lead to an Internal Error when a naval goodie is procured.
From the above text, I tried using it in YR and it gave me weird results, and IE doesn't happen even when playing on a map without water. The details are as follows:
1.VehicleTypes with Naval=yes will appear near a body of water nearby.
2.If there is no body of water nearby, VehicleTypes with Naval=yes will appear under the bridge instead.
3.Gives credit to the player instead if the box is picked up by a unit in the water instead of VehicleTypes with Naval=yes





