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ContentScan: Difference between revisions

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en>EvilRenegade
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Content Scanning is where computer-controlled units will consider the {{TTL|Points}} and {{TTL|ThreatPosed}} values of units within transports, as well as that of the transport itself, when looking for threats.  
Content Scanning is where computer-controlled units will consider the {{f|Points|link}} and {{f|ThreatPosed|link}} values of units within transports, as well as that of the transport itself, when looking for threats.  
If content scanning is on, the passenger and transport {{TTL|Points}} and {{TTL|ThreatPosed}} values are added together to give a total threat value, which the AI then uses. In all other cases, only the {{TTL|Points}} and {{TTL|ThreatPosed}} of the transport are used.
If content scanning is on, the passenger and transport {{f|Points|link}} and {{f|ThreatPosed|link}} values are added together to give a total threat value, which the AI then uses. In all other cases, only the {{f|Points|link}} and {{f|ThreatPosed|link}} of the transport are used.


==In IQ settings==
==In IQ settings==

Revision as of 09:46, 27 November 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ContentScan
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Difficulty, IQ


Content Scanning is where computer-controlled units will consider the Points and ThreatPosed values of units within transports, as well as that of the transport itself, when looking for threats. If content scanning is on, the passenger and transport Points and ThreatPosed values are added together to give a total threat value, which the AI then uses. In all other cases, only the Points and ThreatPosed of the transport are used.

In IQ settings

Controls what IQ level a house should have before its units will use content scanning.

In Difficulty Settings

Controls whether the computer can use content scanning at this difficulty.