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Cluster: Difference between revisions

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* ''Do these explosions each account for full damage, or is the Damage= divided by Cluster=?''
* ''Do these explosions each account for full damage, or is the Damage= divided by Cluster=?''


In ''Red Alert 2'' and ''Yuri's Revenge'', this flag is loaded from the INI, but does not appear to be used. The game instead defaults to 10 cluster explosions (or instances of the <tt>AirburstWeapon</tt>), spread in a square pattern.
In ''Red Alert 2'' and ''Yuri's Revenge'', this flag is loaded from the INI, but does not appear to be used. The game instead defaults to 9 cluster explosions (or instances of the <tt>AirburstWeapon</tt>), spread in a square pattern.

Revision as of 14:55, 3 March 2011

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Cluster
File(s): Rules(md).ini
Values: Unsigned integers
Default: 0
Applicable to: Projectiles


Logic related to Cluster, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

In Tiberian Sun and Firestorm, this flag defines the amount of AirburstWeapon= shots to fire if the projectile has Airburst=yes set. With no AirburstWeapon= set, this defines the number of seperate explosions caused when the projectile hits. The explosions are spread in a circular pattern around the point of impact.

  • Do these explosions each account for full damage, or is the Damage= divided by Cluster=?

In Red Alert 2 and Yuri's Revenge, this flag is loaded from the INI, but does not appear to be used. The game instead defaults to 9 cluster explosions (or instances of the AirburstWeapon), spread in a square pattern.