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CloseEnough: Difference between revisions

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If an AI controlled unit is trying to get a location which is blocked, it will abort movement when it gets this close (in cells) to that intended destination. This stops the AI hanging up and trying to move units into blocked cells.
If an AI unit is ordered to move to a location which is inaccessible or blocked by other objects, it will abort movement when it gets this close (in cells) to that destination, satisfying the move order.
 
This stops the AI hanging up and trying to move units into blocked cells.

Revision as of 21:51, 21 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CloseEnough
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: General


If an AI unit is ordered to move to a location which is inaccessible or blocked by other objects, it will abort movement when it gets this close (in cells) to that destination, satisfying the move order.

This stops the AI hanging up and trying to move units into blocked cells.