CloseEnough: Difference between revisions
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If an AI | If an AI unit is ordered to move to a location which is inaccessible or blocked by other objects, it will abort movement when it gets this close (in cells) to that destination, satisfying the move order. | ||
This stops the AI hanging up and trying to move units into blocked cells. | |||
Revision as of 21:51, 21 March 2025
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| Flag: | CloseEnough |
| File(s): | Rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Default: | 0 |
| Applicable to: | General |
If an AI unit is ordered to move to a location which is inaccessible or blocked by other objects, it will abort movement when it gets this close (in cells) to that destination, satisfying the move order.
This stops the AI hanging up and trying to move units into blocked cells.





