Cloakable.Allowed: Difference between revisions
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en>Testid123 Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|Rules(md).ini}} |values={{Values|bool}} |default=yes |types={{categ|TechnoTypes}} |ares=yes |aresflag=yes }} Whether this techno is allowed to cloak at all. If set to no, this techno is not allowed to be cloaked '''(neither through self-cloak nor through Cloak Generators)'''. If a unit is disallowed from cloaking, it will not receive cloak bonuses through crates. In case a crate provides the cloaking ability, it will fall back to..." |
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Revision as of 21:39, 31 March 2025
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| Flag: | Cloakable.Allowed |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | TechnoTypes |
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Whether this techno is allowed to cloak at all. If set to no, this techno is not allowed to be cloaked (neither through self-cloak nor through Cloak Generators). If a unit is disallowed from cloaking, it will not receive cloak bonuses through crates. In case a crate provides the cloaking ability, it will fall back to money.
Note
- just a not very useful tag. If TechnoTypes cannot be concealed That unit is probably a weak and very useless unit😫.





