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CloakStop: Difference between revisions

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|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ra2=yes
|yr=yes
|ra2obsolete=yes
}}
}}
Whether this object with {{f|Cloakable|yes|link}} set only cloaks itself when it stops moving. The object can still be cloaked by {{f|CloakGenerator|yes|link}} buildings while on the move. If the object gained cloaking ability through experience, {{f|CloakStop}} does not apply and the object will also cloak when moving.
Whether this object with {{f|Cloakable|yes|link}} set only cloaks itself when it stops moving. The object can still be cloaked by {{f|CloakGenerator|yes|link}} buildings while on the move. If the object gained cloaking ability through experience, {{f|CloakStop}} does not apply and the object will also cloak when moving.


Does not to work in {{ra2}} and {{yr}}.
{{bugs}}
Despite remaining in {{ra2}} and {{yr}} INIs, this tag doesn't work in these games.

Revision as of 15:57, 13 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CloakStop
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: AircraftTypes, InfantryTypes, VehicleTypes


Whether this object with Cloakable=yes set only cloaks itself when it stops moving. The object can still be cloaked by CloakGenerator=yes buildings while on the move. If the object gained cloaking ability through experience, CloakStop does not apply and the object will also cloak when moving.

Bugs/Side-Effects/Unexpected Limitations Despite remaining in Red Alert 2 and Yuri's Revenge INIs, this tag doesn't work in these games.