CloakGenerator: Difference between revisions
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Revision as of 21:39, 31 March 2025
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| Flag: | CloakGenerator |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | BuildingTypes |
General Information
Specifies whether this object has a cloaking device which can cloak it and any objects of the same owner within the radius specified by CloakRadiusInCells.
Exceptions
Cloaking will only be applied to Hover or Jumpjet locomotor units when the are built from a factory within the radius of the generator. Once they decloak they will not regain their cloaking ability. However, if a PoweredUnit=yes unit with a hover locomotor is deactivated within the radius of a generator, it will regain its cloak. The same goes for any hovering units affected by a weapon with EMEffect=yes1 while within the radius of a generator. Aircraft in the air are also not effected until they land.
Footnotes
1Only useable with Rock Patch in RA2/YR.
Note
- Animation using tags Translucency=x will be disabled. When under the effect CloakGenerator=yes(Particles that use animation images Will not be affected by this effect).





