Jump to content

CloakDelay: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
en>Crimsonum
Un-Deezire'd
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Forced delay (in minutes) that cloaked units (i.e. submarines) will remain revealed (i.e. on the surface) before being allowed to cloak (submerge).
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|General}}
|values={{values|float}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
 
Specifies the delay, in minutes (per 900 [[frames]]), that all cloaked objects (submarines in {{ra2}}) are forced to remain revealed/emerged before becoming able to cloak/submerge again.
 
==See Also==
* [[CloakingStages]]
* [[CloakingSpeed]]
* [[Cloakable]]

Revision as of 21:12, 19 March 2021

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CloakDelay
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General


Specifies the delay, in minutes (per 900 frames), that all cloaked objects (submarines in Red Alert 2) are forced to remain revealed/emerged before becoming able to cloak/submerge again.

See Also