CellAnim: Difference between revisions
Appearance
en>Crimsonum Un-DeeZire'd. Also, CellAnim does not affect the animation drawing by itself. |
en>Crimsonum Palette limitation |
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{{bugs}} | {{bugs}} | ||
The animation is drawn some 50 pixels below the cell. You can use {{f|YDrawOffset|link}} in the animation's {{ini|art}} code to visually rectify this, but it won't change the animation's "physical" location. In other words, any [[TrailerAnim|trailer]] anims, [[SpawnsParticle|particles]], etc. are still spawned from the original location. | *The animation is drawn some 50 pixels below the cell. You can use {{f|YDrawOffset|link}} in the animation's {{ini|art}} code to visually rectify this, but it won't change the animation's "physical" location. In other words, any [[TrailerAnim|trailer]] anims, [[SpawnsParticle|particles]], etc. are still spawned from the original location. | ||
*The animation is forced to use the unit [[palette]] instead of the animation palette. | |||
Revision as of 22:49, 30 January 2025
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| Flag: | CellAnim |
| File(s): | rules(md).ini |
| Values: | Strings: Normal text. (Limited to: Animations) |
| Default: | none |
| Applicable to: | OverlayTypes |
Specifies the animation to display in the cell occupied by this overlay.
Bugs/Side-Effects/Unexpected Limitations
- The animation is drawn some 50 pixels below the cell. You can use YDrawOffset in the animation's art(md).ini code to visually rectify this, but it won't change the animation's "physical" location. In other words, any trailer anims, particles, etc. are still spawned from the original location.
- The animation is forced to use the unit palette instead of the animation palette.





