CanPassiveAquire: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|boolean}} | |||
|types={{Categ|TechnoTypes}} | |||
|default=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Specifies if the object may choose its own targets and fire without prompting if the targets are in range. This does not prevent the object from retaliating though. | |||
This flag is supposed to be spelt "CanPassiveAcquire", but the game parses this and recognizes it as it is. | |||
== See Also == | |||
* [[CanRetaliate]] | |||
Revision as of 23:29, 4 January 2010
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| Flag: | CanPassiveAquire |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes |
| Applicable to: | TechnoTypes |
Specifies if the object may choose its own targets and fire without prompting if the targets are in range. This does not prevent the object from retaliating though.
This flag is supposed to be spelt "CanPassiveAcquire", but the game parses this and recognizes it as it is.





