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CanC4: Difference between revisions

From ModEnc²
en>Mteechan
mNo edit summary
en>Crimsonum
m This flag doesn't exist prior to RA2
Line 5: Line 5:
|default=yes
|default=yes
|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes

Revision as of 16:46, 11 August 2019

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: CanC4
File(s): Rules(md).ini
Values: boolean
Default: yes
Applicable to: BuildingTypes


Determines whether or not this building can be destroyed by a unit with C4=yes. This does not prevent it from being destroyed by the various "fake" C4 weapons in RA2/YR on the Chrono Commando, Navy Seal, and Tanya (against vehicles).

This tag also overrides the cursor sabotage effect of MigAttackCursor.

Bugs/Side-Effects/Unexpected Limitations A building with CanC4=no will always take at least one hitpoint of damage. This means negative values (after factoring in Verses and Damage) are forced to become positive.