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BuildPower: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Tells the computer which structures generate power so it will aspire to build them and also target enemy ones.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=A valid [[BuildingType]]. It should have a positive power setting.
|types={{Categ|AI}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
This tag is built to tell the computer which structures generate power so that it knows what to build when it needs power. It also affects the buildings valid for the "attack a power plant" mission in an AI Script. Note that only one value per side is used for building, so using both Soviet plants here only causes the first one to be built.

Revision as of 18:23, 13 April 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: BuildPower
File(s): Rules(md).ini
Values: A valid BuildingType. It should have a positive power setting.
Applicable to: AI


This tag is built to tell the computer which structures generate power so that it knows what to build when it needs power. It also affects the buildings valid for the "attack a power plant" mission in an AI Script. Note that only one value per side is used for building, so using both Soviet plants here only causes the first one to be built.