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Bright: Difference between revisions

From ModEnc²
en>Mevitar
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en>Crimsonum
In TS, only Bright on Weapon has an effect.
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|values={{values|Booleans}}
|values={{values|Booleans}}
|default=no
|default=no
|types={{Categ|Weapon|Weapons}}, {{Categ|Warhead|Warheads}}
|types=In TS and FS, only {{Categ|Weapon|Weapons}}; in RA2/YR, both {{Categ|Weapon|Weapons}} and {{Categ|Warhead|Warheads}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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}}
}}


Specifies whether or not this weapon/warhead creates a light flash when it detonates.
Specifies whether or not this [[weapon]] (or, in RA2/YR, [[warhead]]) creates a light flash when it detonates.


== In {{ra2}} and {{yr}} ==
== In {{ra2}} and {{yr}} ==
If {{f|Bullets|yes|link}} is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.
If {{f|Bullets|yes|link}} is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.

Revision as of 20:20, 15 January 2022

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Bright
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: In TS and FS, only Weapons; in RA2/YR, both Weapons and Warheads


Specifies whether or not this weapon (or, in RA2/YR, warhead) creates a light flash when it detonates.

In Red Alert 2 and Yuri's Revenge

If Bullets=yes is set on the warhead, the flash persists for as long as the weapon keeps firing, instead of just flashing at the moment of impact.