BridgeStrength: Difference between revisions
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Bridge tiles are assumed to have {{ | Bridge tiles are assumed to have {{f|Armor|none|link}} and this much {{f|Strength|link}} for damage calculation purposes, i.e. after taking this much damage, they will explode. | ||
Revision as of 09:29, 27 November 2009
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| Flag: | BridgeStrength |
| File(s): | Rules(md).ini |
| Values: | unsigned integers |
| Default: | 0 ? |
| Applicable to: | CombatDamage |
Bridge tiles are assumed to have Armor=none and this much Strength for damage calculation purposes, i.e. after taking this much damage, they will explode.





