BridgeRepairHut: Difference between revisions
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{{ | __NOTOC__ | ||
{{Flag | |||
|name=BridgeRepairHut | |||
|files=rules(md).ini | |||
|values=boolean | |||
|default=no | |||
|types=[[BuildingTypes]] | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
This simply defines whether or not this structure can be entered by an engineer in order to fix an adjacent bridge. This should be labeled accurately, as the random map generator does use this by placing a building with this as "yes" next to each bridge. As of yet, there is no other way to repair a broken bridge. | |||
Revision as of 22:36, 14 April 2008
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| Flag: | BridgeRepairHut |
| File(s): | rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | BuildingTypes |
This simply defines whether or not this structure can be entered by an engineer in order to fix an adjacent bridge. This should be labeled accurately, as the random map generator does use this by placing a building with this as "yes" next to each bridge. As of yet, there is no other way to repair a broken bridge.





