BarrelDebris: Difference between revisions
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{{ | {{Flag | ||
Lists | |name=BarrelDebris | ||
|files={{Categ|Rules(md).ini}} | |||
|values=Strings (names of VoxelAnims) | |||
|special=None | |||
|default=null | |||
|types={{FlagMoved|TS/RA2}} | |||
|games=[[TS]], [[RA2]], [[YR]] | |||
}} | |||
Lists [[VoxelAnims]] that can be spawned as debris after barrel explosions. While the rules comments in TS through YR mention a flag called <tt>Barrel=</tt>, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. The comments also say ";exploding crate debris list", suggesting that this might be used for the TS Ammo Crates, but they don't have any identifying flags either, meaning this flag might be useless. | |||
Revision as of 11:54, 8 May 2006
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| Flag: | BarrelDebris |
| File(s): | Rules(md).ini |
| Values: | Strings (names of VoxelAnims) |
| Special Values: | None |
| Default: | null |
| Applicable to: | AudioVisual (TS/RA2) , General (YR) |
Lists VoxelAnims that can be spawned as debris after barrel explosions. While the rules comments in TS through YR mention a flag called Barrel=, it is not mentioned in any game executable, thus posing a question of how does the game determine what object is considered a barrel, and questioning the validity of this flag. The comments also say ";exploding crate debris list", suggesting that this might be used for the TS Ammo Crates, but they don't have any identifying flags either, meaning this flag might be useless.





