AttackFriendlies: Difference between revisions
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==Note== | ==Note== | ||
*The {{f|DeployToFire|yes|link}} tag ignores tag actions '''AttackFriendlies=yes'''. | *The {{f|DeployToFire|yes|link}} tag ignores tag actions '''AttackFriendlies=yes'''. | ||
*'''AttackFriendlies=yes''' Do not allow [[VehicleTypes]] to dock at the ore refinery(Except by holding down the '''Alt''' key)+ Do not allow repairs from [[BuildingTypes]] that uses the {{f|UnitRepair|yes|link}} tag | |||
{{Bugs}} | {{Bugs}} | ||
[[TechnoTypes]] that are under our control. But we don't control it, it ignores the [[Immune]] tag and attacks normally<b>(Even though no damage occurred😆)</b>. | [[TechnoTypes]] that are under our control. But we don't control it, it ignores the [[Immune]] tag and attacks normally<b>(Even though no damage occurred😆)</b>. | ||
Revision as of 16:09, 17 January 2025
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| Flag: | AttackFriendlies |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
If set, when scanning for targets this unit can aim at friendly units as well as enemy ones. See also AttackCursorOnFriendlies.
Note
- The DeployToFire=yes tag ignores tag actions AttackFriendlies=yes.
- AttackFriendlies=yes Do not allow VehicleTypes to dock at the ore refinery(Except by holding down the Alt key)+ Do not allow repairs from BuildingTypes that uses the UnitRepair=yes tag
Bugs/Side-Effects/Unexpected Limitations
TechnoTypes that are under our control. But we don't control it, it ignores the Immune tag and attacks normally(Even though no damage occurred😆).





