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Artillary: Difference between revisions

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Just a note to anyone who might get confused here
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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Should be used only on BuildingTypes. Can be set to 'yes' or 'no' and represents a special case for structures into which a unit has deployed. This tag ensures that the unit turns to face North-East and remains in its current cell before deploying into this structure.
Should be used only on BuildingTypes. Can be set to 'yes' or 'no' and represents a special case for structures into which a unit has deployed. This tag ensures that the unit turns to face North-East and remains in its current cell before deploying into this structure.<br>
<i>Note: This tag is valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.</i>

Revision as of 01:17, 3 December 2006

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Artillary
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Should be used only on BuildingTypes. Can be set to 'yes' or 'no' and represents a special case for structures into which a unit has deployed. This tag ensures that the unit turns to face North-East and remains in its current cell before deploying into this structure.
Note: This tag is valid despite the spelling error. Using 'Artillery' instead of 'Artillary' will not work.