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ArmorInfantryMult: Difference between revisions

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{{Flag
{{Flag
|name=ArmorInfantryMult
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=percentage / float
|values=percentage / float
|special=None
|special=None
|default=None
|default=1.0
|types=[[Countries]]|
|types={{Categ|Countries}}
|games=[[RA2]], [[YR]]
|games=[[RA2]], [[YR]]
}}
}}
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The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).
The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).
[[Category:Rules(md).ini Flags]]

Revision as of 11:29, 16 July 2006

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: ArmorInfantryMult
File(s): Rules(md).ini
Values: percentage / float
Special Values: None
Default: 1.0
Applicable to: Countries


If used this tag defines a multiplier by which the armor value of all infantry owned by the respective house will be multiplied. For example,

[France]
ArmorInfantryMult=1.5

This would multiply the armor of all infantry owned by France by 1.5 (50%), so if an infantry unit originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the InfantryTypes heading.

The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).