Arm: Difference between revisions
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en>Renegade Link to LKO's examples |
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Specifies an arming delay before this projectile is able to trigger its attached warhead. Defaults to '0', although this appears to have little or no effect in Red Alert 2. | Specifies an arming delay before this projectile is able to trigger its attached warhead. Defaults to '0', although this appears to have little or no effect in Red Alert 2. | ||
==See also== | |||
*[http://www.ppmsite.com/forum/viewtopic.php?p=495153#495153 LKO demonstrates differences in {{tt|Arm}} values] | |||
Revision as of 13:18, 10 October 2013
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| Flag: | Arm |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
Specifies an arming delay before this projectile is able to trigger its attached warhead. Defaults to '0', although this appears to have little or no effect in Red Alert 2.





