Jump to content

Arcing: Difference between revisions

From ModEnc²
en>SomeGuy
Arcing inaccurtacies/effects tested.
en>Nighthawk200
m Template updated
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=boolean
|values=boolean
|special=None
|default=no
|default=no
|types={{Categ|Projectile|Projectiles}}
|types={{Categ|Projectile|Projectiles}}
|games=[[RA1]], [[TS]], [[RA2]], [[YR]]
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}



Revision as of 20:21, 25 February 2007

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: Arcing
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


If set, this projectile will fly towards its target in an 'arcing' path.

Note: It has been said that this flag also makes the projectile inaccurate. This effect is true in Red Alert at farther ranges. Also Arcing=yes has a tendency to overshoot on the TS Engine when attacking up a cliff at Ranges in excess of 8 cells or higher.