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AmbientChangeStep: Difference between revisions

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{{bugs}}
{{bugs}}


If {{f|{{PAGENAME}}}} is defined in [[map]] code, you must also redefine {{f|ExtraUnitLight|link}}, {{f|ExtraInfantryLight|link}} and {{f|ExtraAircraftLight|link}}, else these are reset to 0.0.
If {{f|{{PAGENAME}}}} is defined in [[map]] code, you must also redefine {{f|ExtraUnitLight|link}}, {{f|ExtraInfantryLight|link}} and {{f|ExtraAircraftLight|link}}, else these are reset to [[rules]] value without decimal component.


==See Also==
==See Also==

Revision as of 15:46, 4 December 2020

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AmbientChangeStep
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: AudioVisual


Specifies the default amount of ambient light to change on each "step" of ambient light recalculations. When the ambient lighting level in a map is changed via trigger action #73, the map's Ambient value (or IonAmbient, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by AmbientChangeRate.

Bugs/Side-Effects/Unexpected Limitations

If AmbientChangeStep is defined in map code, you must also redefine ExtraUnitLight, ExtraInfantryLight and ExtraAircraftLight, else these are reset to rules value without decimal component.

See Also