Jump to content

AmbientChangeStep: Difference between revisions

From ModEnc²
en>Crimsonum
Un-Deezire'd
en>Crimsonum
m Added into the new bugs category.
Line 20: Line 20:
* [[Ambient]]
* [[Ambient]]
* [[IonAmbient]]
* [[IonAmbient]]
[[Category:Resetting Flags]]

Revision as of 14:19, 4 December 2020

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AmbientChangeStep
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: AudioVisual


Specifies the default amount of ambient light to change on each "step" of ambient light recalculations. When the ambient lighting level in a map is changed via trigger action #73, the map's Ambient value (or IonAmbient, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by AmbientChangeRate.

Bugs/Side-Effects/Unexpected Limitations

If AmbientChangeStep is defined in map code, you must also redefine ExtraUnitLight, ExtraInfantryLight and ExtraAircraftLight, else these are reset to 0.0.

See Also