Jump to content

AmbientChangeStep: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
en>Crimsonum
Un-Deezire'd
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
Step rate for gradually changing ambient lighting.
|name={{PAGENAME}}
|files={{Categ|rules(md).ini}}
|types={{Categ|AudioVisual}}
|values={{Values|float}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
 
Specifies the default amount of [[ambient]] light to change on each "step" of ambient light recalculations. When the ambient lighting level in a [[map]] is changed via [[triggers|trigger]] action #73, the map's {{f|Ambient|link}} value (or {{f|IonAmbient|link}}, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by {{f|AmbientChangeRate|link}}.
 
{{bugs}}
 
If {{f|{{PAGENAME}}}} is defined in [[map]] code, you must also redefine {{f|ExtraUnitLight|link}}, {{f|ExtraInfantryLight|link}} and {{f|ExtraAircraftLight|link}}, else these are reset to 0.0.
 
==See Also==
* [[AmbientChangeRate]]
* [[Ambient]]
* [[IonAmbient]]

Revision as of 13:50, 4 December 2020

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AmbientChangeStep
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: AudioVisual


Specifies the default amount of ambient light to change on each "step" of ambient light recalculations. When the ambient lighting level in a map is changed via trigger action #73, the map's Ambient value (or IonAmbient, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by AmbientChangeRate.

Bugs/Side-Effects/Unexpected Limitations

If AmbientChangeStep is defined in map code, you must also redefine ExtraUnitLight, ExtraInfantryLight and ExtraAircraftLight, else these are reset to 0.0.

See Also