AmbientChangeStep: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|rules(md).ini}} | |||
|types={{Categ|AudioVisual}} | |||
|values={{Values|float}} | |||
|ts=yes | |||
|fs=yes | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Specifies the default amount of [[ambient]] light to change on each "step" of ambient light recalculations. When the ambient lighting level in a [[map]] is changed via [[triggers|trigger]] action #73, the map's {{f|Ambient|link}} value (or {{f|IonAmbient|link}}, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by {{f|AmbientChangeRate|link}}. | |||
{{bugs}} | |||
If {{f|{{PAGENAME}}}} is defined in [[map]] code, you must also redefine {{f|ExtraUnitLight|link}}, {{f|ExtraInfantryLight|link}} and {{f|ExtraAircraftLight|link}}, else these are reset to 0.0. | |||
==See Also== | |||
* [[AmbientChangeRate]] | |||
* [[Ambient]] | |||
* [[IonAmbient]] | |||
Revision as of 13:50, 4 December 2020
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| Flag: | AmbientChangeStep |
| File(s): | rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Applicable to: | AudioVisual |
Specifies the default amount of ambient light to change on each "step" of ambient light recalculations. When the ambient lighting level in a map is changed via trigger action #73, the map's Ambient value (or IonAmbient, if Ion Storm/Lightning Storm is active) is increased or decreased in steps by this amount until it reaches the new level. This amount can be changed with action #71. The default delay between each step is defined by AmbientChangeRate.
Bugs/Side-Effects/Unexpected Limitations
If AmbientChangeStep is defined in map code, you must also redefine ExtraUnitLight, ExtraInfantryLight and ExtraAircraftLight, else these are reset to 0.0.





