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AmbientChangeRate: Difference between revisions

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Revision as of 21:35, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AmbientChangeRate
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: AudioVisual


Specifies the default rate at which ambient light is recalculated. When the ambient lighting level in a map is changed via trigger action #73, the game waits this many minutes1 between each step of lighting increase or decrease. This delay can be changed with action #72. The actual amount of lighting changed in each step is defined by AmbientChangeStep.

1 on default speed, meaning 900 frames.

Bugs/Side-Effects/Unexpected Limitations

If AmbientChangeRate is defined in map code, you must also redefine ExtraUnitLight, ExtraInfantryLight and ExtraAircraftLight, else these are reset to rules value without decimal component.

See Also