AltPalette: Difference between revisions
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If {{f|AltPalette|yes|link}} is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped. | If {{f|AltPalette|yes|link}} is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped. | ||
==Note== | ==Note== | ||
*Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag. | *Images in the [[ Particles]] section will not read this tag. Although the Image in the section [[Animations]] will have this tag. | ||
*Animation of working [[BuildingTypes]] will always use '''AltPalette=yes'''. | |||
{{bugs}} | {{bugs}} | ||
Revision as of 02:44, 31 January 2025
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| Flag: | AltPalette |
| File(s): | art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Animations |
If AltPalette=yes is set on an animation then that animation will use the unit palette instead of the animation palette. However, remappable colours are ignored - they will not be remapped.
Note
- Images in the Particles section will not read this tag. Although the Image in the section Animations will have this tag.
- Animation of working BuildingTypes will always use AltPalette=yes.
Bugs/Side-Effects/Unexpected Limitations
This flag also forces the animation to be always drawn at full brightness, similar to UseNormalLight=yes.





