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AllyParaDropInf: Difference between revisions

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{{DeeZireInclusion}}<br />
__NOTOC__
This defines the InfantryType that is dropped as a paratrooper for the Allies when they use a Super Weapon with Type=ParaDrop. You should ensure this is set to a valid infantry unit, and ensure that infantry unit is listed in the [InfantryTypes] list and is defined as per all other infantry units. You can actually force the planes to drop different types of infantry here with more than one plane, by listing them separated by commas - but you must ensure that there is an equal number set (see below) for each infantry unit or the game will generate an Internal Error.
 
{{Flag
|name=AllyParaDropInf
|files=rules(md).ini
|values=[[InfantryTypes]]
|types=[[General]]
|ra2=yes
|yr=yes
|rp=yes
}}
 
This tells the game what infantry to use for the Allies' standard paradrop (when they capture a [[BuildingType]] with a [[SuperWeapon]] that has [[Action]]= ParaDrop). These can be separated by commas, enabling multiple [[InfantryTypes]] to be dropped at once.

Revision as of 23:41, 14 April 2008


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Flag: AllyParaDropInf
File(s): rules(md).ini
Values: InfantryTypes
Applicable to: General


This tells the game what infantry to use for the Allies' standard paradrop (when they capture a BuildingType with a SuperWeapon that has Action= ParaDrop). These can be separated by commas, enabling multiple InfantryTypes to be dropped at once.