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AllowedToStartInMultiplayer: Difference between revisions

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{{Flag
{{Flag
|files={{Categ|rules(md).ini}}
|files={{Categ|rules(md).ini}}
|default=yes?
|default=yes
|values={{values|boolean}}
|values={{values|boolean}}
|types=[[VehicleTypes]], [[InfantryTypes]]
|types=[[VehicleTypes]], [[InfantryTypes]]
|ts=yes
|ts=yes
|fs=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|ra2=yes
|yr=yes
|yr=yes
|rp=yes
}}
}}
If set to <code>yes</code> (or omitted, as <code>yes</code> seems to be the default), <code>{{PAGENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry and tanks.<br>Take note that enabling this flag on {{f|Naval|yes|link}} units can lead to [[Internal Error]]s because of these units spawning on land.
Unless set to 'no' on a unit, the unit may be eligible as a starting unit in a skirmish or multiplayer game. This is usually used to disable higher tier and [[Houses|House]]-specific units from being spawned with the [[MCV]]. Such spawned starting units will still be limited by the usual [[Sides|Side]], [[TechLevel]], and other restrictions.


==Note==
{{bugs}}
*If you have set '''Starting Units=x'''(x value greater than 0) you need to have At least one 1 [[InfantryTypes]]+ 1 [[VehicleTypes]] is required '''AllowedToStartInMultiplayer=yes''' Otherwise you will get {{f|IE|005D7387|link}}.
There must be at least one [[InfantryTypes]] unit, and one [[VehicleTypes]] unit, eligible to start, if choosing a 'Unit Count' greater than 0, in the multiplayer lobby, otherwise you will get an [[Internal_Error]].
 
[[Naval]] units should not be made eligible to start, as the presence of water nearby, or at all, can't be guaranteed. A <tt>Naval</tt> unit might spawn far away, similar to how [[Crates]] that give units, if that's the only available water.

Revision as of 04:53, 22 April 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: AllowedToStartInMultiplayer
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: VehicleTypes, InfantryTypes


Unless set to 'no' on a unit, the unit may be eligible as a starting unit in a skirmish or multiplayer game. This is usually used to disable higher tier and House-specific units from being spawned with the MCV. Such spawned starting units will still be limited by the usual Side, TechLevel, and other restrictions.

Bugs/Side-Effects/Unexpected Limitations There must be at least one InfantryTypes unit, and one VehicleTypes unit, eligible to start, if choosing a 'Unit Count' greater than 0, in the multiplayer lobby, otherwise you will get an Internal_Error.

Naval units should not be made eligible to start, as the presence of water nearby, or at all, can't be guaranteed. A Naval unit might spawn far away, similar to how Crates that give units, if that's the only available water.