AllowedToStartInMultiplayer: Difference between revisions
Appearance
en>Renegade Rewrite - no need to be so complicated ;) |
en>EvilRenegade m Replacing Template:TTL with Template:F. |
||
| Line 13: | Line 13: | ||
If set to <code>yes</code> (or omitted, as <code>yes</code> seems to be the default), <code>{{PAGENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry and tanks. | If set to <code>yes</code> (or omitted, as <code>yes</code> seems to be the default), <code>{{PAGENAME}}</code> allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a [[House]]'s basic infantry and tanks. | ||
Take note that enabling this flag on {{ | Take note that enabling this flag on {{f|Naval|yes|link}} units can lead to [[Internal Error]]s because of these units spawning on land. | ||
Revision as of 09:22, 27 November 2009
|
|
|
|
|
|
| Flag: | AllowedToStartInMultiplayer |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | yes? |
| Applicable to: | VehicleTypes, InfantryTypes |
If set to yes (or omitted, as yes seems to be the default), AllowedToStartInMultiplayer allows this unit to be among a player's starting units in a skirmish or multiplayer game. This is usually set on a House's basic infantry and tanks.
Take note that enabling this flag on Naval=yes units can lead to Internal Errors because of these units spawning on land.





